Something I forgot to mention that T-West reminded me of on forums. If Enabled, no sound will play once the Conditions are met for the Objective.The higher the number, the higher priority the Objective will be placed in Objectives. Sets the Objective in Order by a number.(It will not be scratched out even when complete.) If Enabled, makes the Objective a Header Only.(This has to do with Translations per Language.) I might come back to this. Set the String ID Number for Short Description.If Yes, it will be shown in a Checklist on the right of the Screen until all Conditions have been met.If you want it to be shown, you need to enable it in Display on Screen. This is intended more for Objectives during Gameplay. Similar to Trigger Description but, it will be shown on Screen instead on the right side.Set the String ID Number for Trigger Description.(Then it will be crossed out.) If No, it will not be shown at all. If Yes, it will be shown in objectives until all conditions have been met.If you want it to be shown in Objectives, you need to enable it in Display as Objective. Explain what it does for You/Others or what You need to do in the Scenario. This is to be used as either an actual description or an objective.If Off, it will only run one time once all conditions are met. If On, this Trigger will trigger every 1 second In-Game Time as soon as all Conditions are met.(Note: See Effects Activate/Deactivate Trigger.) Otherwise, it will trigger at the start of the Game or when activated.) If Off, it will never trigger unless activated first. If On, it will trigger as soon as all Conditions are met.Name the Trigger to whatever you want so you remember what it is/does.(Highlighted in Blue.) You can set all the options/settings as needed. The Trigger.Ĭlicking on a Trigger (Highlighted in Yellow.) will show the Trigger Settings/Options. Now that you know the general layout, let's move on to the second part. If(Condition 0 and 1) or (Condition 3, 4, and 5) than (Effects) Here is an example:Ĭondition 0 and 1 or Condition 3, 4, and 5 than Effects. - Conditions/Effects within Specific Trigger.If you are confused on the Structure, here is some Example Trees. (Copy is a new Function.) When Copying or Deleting, you need to have the Condition/Effect selected in the list for it to work properly. The Second Set of Buttons allows you to Add, Copy, or Delete Conditions/Effects.(Copy is a new Function.) When Deleting, Copying, or Viewing, you need to have a Trigger selected in the list for it to work properly. The First Set of Buttons allows you to Create, Delete, Copy, or View Triggers.Blue Areas: (Fourth Sections/Inside First/Second Sections).Clicking on any Trigger will show all available Options/Settings for it in this Area as well. Clicking on any Conditions/Effects will show all available Options/Settings for it in this Area. This is the Editing Area for Triggers/Conditions/Effects.Clicking on a Trigger in the First Section will show all Conditions/Effects within that Trigger. This is the List of Conditions/Effects for that specific Trigger.Yellow Area: (Second Section/Middle-Left).All of the Scenarios created Triggers are here. Orange Area: (First Section/Top Middle-Left).(I have highlighted sections in color to explain the different sections.) Now let's take a look at the Triggers Menu. Although, I will say that there is a ton more you can edit than before. There is so many more Effects and a few new Conditions.Let's you code your own functions for scenario triggers.
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